The user interface of iOS is based on the concept of designate manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. The response to user input is immediate and provides a fluid interface. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have limited definitions within the context of the iOS operating system and its multi-touch interface.

Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in one-third dimensions (one common result is switching from portrait to landscape mode).
iOS is derived from mack OS X, with which it shares the Darwin foundation, and is thitherfore a Unix operating system.
In iOS, there are four abstraction layers: the eye OS layer, the Core Services layer, the Media layer, and the Cocoa Touch layer. The current version of the operating system (iOS 5.1) uses roughly 770 megabytes of the devices storage, varying for each model.[6]If you want to array a full essay, order it on our website: Ordercustompaper.com
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